Reference Data  

Wiki

Physics stats, kits, classes, Blade Components, Accessories, Mutations, Evolutions and Fusions — pulled straight from the game's own content/ data, not re-typed by hand.

Source silveralcid/baebladeCommit 92f3e7cSynced Aug 25, 2026

Physics

Character stats

Raw simulation values, not the 1–5 dashboard bars — this is what each Bae's chassis actually runs on.

StatASHTAÍSMIYUREINADIDI
Radius2436273028
Mass0.621.950.881.31.15
Acceleration13505601180780950
Max Speed560330480400450
Steering Strength11111
Max Steering Distance230300250280260
Momentum Retention0.120.560.140.340.28
Friction0.020.050.0050.030.03
Restitution0.780.60.840.660.7
Drag0.360.220.270.280.3
Max Spin100100100100100
Passive Spin Decay2.40.491.41.41.9
Collision Spin Damage Multiplier1.40.850.950.91.05
Wall Spin Damage Multiplier1.30.620.80.851
Knockback Resistance0.622.450.951.41.25
Direct Hit Vulnerability111.511
Stability0.622.11.051.41.25

Kits

Abilities

Fixed Primary, Secondary and Ultimate per Bae, with cooldowns and full ability parameters.

ASH

BANGER
Get Outta My Way!primary

Pick a direction and make it everyone else’s problem. Burst forward without losing your existing momentum.

Equipment
Rush Sneakers
Cooldown
7s
Duration
0.6s
Impulse
470
Max Speed
0.4
Acceleration
1.2
Damage
0.5
Stability Cost
0.2
Skrrt!!!secondary

Throw your momentum sideways. Drift to turn sharply without giving up speed, then use **Get Outta My Way!** to launch in a new direction.

Equipment
Drift Kneepads
Cooldown
8s
Duration
1.6s
Turn
1700
Momentum Ease
0.75
Acceleration Cost
0.5
Drag Ease
0.45
Charges
2
Truck?! Truck!! TRUCK!!!ultimate

Ash has decided brakes are for cowards. Enter overdrive for extreme speed, acceleration, impact power, and collision Spin damage—at the cost of handling.

Equipment
Truck?! Truck!! TRUCK!!!
Cooldown
Meter-based
Duration
3s
Meter Required
100
Acceleration
1.6
Max Speed
0.85
Damage
0.9
Force
0.5
Momentum
0.9
Steering Penalty
0.3
Drag
0.7

TAÍS

BRUISER
Coxas de Melanciaprimary

Plant those watermelon thighs. Brace for your next solid collision, becoming much heavier and harder to move—but slower and less responsive.

Equipment
Anchor Boots
Cooldown
9s
Duration
1.4s
Mass
1.7
Knockback
2.2
Stability
1.4
Damage Reduction
0.55
Steering Cost
0.62
Speed Cost
0.45
Posture Checksecondary

Come at Taís wrong and get corrected. Briefly counter the first rival who crashes into you, knocking them back harder based on their own impact.

Equipment
Impact Bracers
Cooldown
8s
Duration
1.2s
Counter
2.6
Knockback
0.5
Mass
0.35
On Top Nowultimate

Taís takes the top position—and keeps it. Become heavier, harder to move, and resistant to Spin damage while automatically countering every rival who crashes into you.

Equipment
On Top Now
Cooldown
Meter-based
Duration
3.5s
Meter Required
100
Mass
2.4
Knockback
3.4
Stability
2.2
Damage Reduction
0.6
Counter
0.9

MIYU

BAITER
Kuru Kuru… That Wayyy!primary

Which way? That wayyy! Click once to line up the curve, click again to relaunch at high speed along it.

Equipment
Bounce Heels
Cooldown
8s
Duration
0.85s
Launch Speed
640
Curve
1500
Aim Seconds
2.5
Steering Penalty
0.55
Retention
1
Restitution
0.15
Re:BOUNCE!secondary

Miss her already? Hit a rival, bounce away, then curve back toward them for one fabulous encore.

Equipment
Rebound Rig
Cooldown
9s
Duration
1.6s
Outward
430
Outbound Seconds
0.24
Return Seconds
1.05
Guidance
2300
Steering Penalty
0.45
Retention
1
Restitution
0.2
BIG BOUNCE ENERGY!!!ultimate

Brain off. Bounce on! Go wildly bouncy inside the inner circle, gaining extreme speed and rebound force while bouncing off the boundary for boosts—but surrendering most direct steering control.

Equipment
BIG BOUNCE ENERGY!!!
Cooldown
Meter-based
Duration
4s
Meter Required
100
Restitution
0.35
Acceleration
0.6
Max Speed
0.5
Steering Penalty
0.6
Momentum Ease
0.4
Drag
0.45
Curve
1500
Confine Ratio
1
Confine Rebound
300

REINA

BINDER
Audience Grantedprimary

You may approach. Drop a temporary field beneath you that pulls rivals toward its center; store and deploy up to three at once.

Equipment
Orbit Cuffs
Cooldown
6.5s
Duration
4s
Radius
120
Core
66
Pull
-620
Swirl
190
Traction
0.55
Charges
3
Dismissedsecondary

That will be all. Reina and every active field release a sharp burst that throws nearby rivals clear without removing the fields.

Equipment
Repulsor Belt
Cooldown
7s
Duration
0.3s
Radius
150
Push
1400
Resistance
0.4
Royal Domainultimate

Everywhere Reina goes is her domain. Surround her with a large moving field that pulls rivals inward and grants **Aplomo**; **Dismissed** erupts from the Domain and every deployed field.

Equipment
Royal Domain
Cooldown
Meter-based
Duration
4s
Meter Required
100
Radius
250
Core
66
Pull
-520
Swirl
120
Traction
0.7

DIDI

BOONER
love x biteprimary

A little bite means she likes you. Empower the next collision; hit your **palangga** to deal extra Spin damage and restore Spin, or hit someone else to choose a new beloved.

Equipment
Bloodstep Boots
Cooldown
9s
Duration
2.5s
Damage
18
Recovery
0.85
Cap
14
Bonus Damage
0.15
kadyot lang...secondary

Stay still, **palangga**—just a moment. Didi nearly stops to drain Spin from her nearby beloved until they escape or someone interrupts.

Equipment
Heart Charm
Cooldown
10s
Duration
1.6s
Range
210
Drain Per Second
18
Recovery
0.85
Momentum Cost
0.7
Drag Cost
1.8
Steering Cost
0.35
Vulnerability
0.35
walay biyaay!!!ultimate

No leaving each other. Didi locks onto her **palangga**, making every collision deal extra Spin damage and restore Spin. If she has no beloved, her first hit chooses one.

Equipment
walay biyaay!!!
Cooldown
Meter-based
Duration
4.5s
Meter Required
100
Damage
15
Recovery
0.85
Cap
11
Decay Reduction
0.85
Bonus Damage
0.3
Acceleration
0.25

Roles

Classes

BANGER

Impact, aggression, forward strike, speed burst.

I will hit you harder than you can afford.

BRUISER

Strength, stability, guard, heavy momentum.

You cannot move me.

BAITER

Chaos, trickery, fake-outs, bounce and provocation.

You will not be where you thought I was.

BINDER

Orbit, control, gravity, trapping and positioning.

You will move where I let you.

BOONER

Drain, sustain, comeback, crescent and recovery.

You cannot make me stop.

Buildcraft

Blade Components

A complete Blade has exactly three components — Body, Waist and Heel. Fitted before a Circuit and locked at entry; never drafted, swapped or fused mid-run.

Body

Neutral Body

The reference outer shell. Every basic enemy fights on this one.

Tradeoff: No tradeoff, and no advantage either — this is the number everything else is read against.

Collision Radius
26
Rebound
100
Contact Power
100
neutralreference
Razor Body

A narrow shell that puts everything into the moment of contact.

Tradeoff: Hits noticeably harder; keeps less of the energy that comes back.

Collision Radius
24
Rebound
88
Contact Power
116
impactaggressive
Halo Body

A wide sprung ring that trades bite for what it gives back.

Tradeoff: Carries much more energy out of a contact; converts less of it into Spin damage.

Collision Radius
28
Rebound
118
Contact Power
88
bouncedefensive

Waist

Neutral Waist

The reference core. Every basic enemy fights on this one.

Tradeoff: No tradeoff, and no advantage either.

Mass
100
Gyro Stability
100
Spin Decay Rate
100
neutralreference
Anvil Waist

Dense and stubborn. Hard to shove and slow to be shoved.

Tradeoff: Far more mass and balance; drains Spin faster for the privilege.

Mass
122
Gyro Stability
116
Spin Decay Rate
118
stabilityheavy
Reserve Waist

A long-distance core built to still be spinning at the timeout.

Tradeoff: Loses Spin much more slowly; noticeably lighter and less settled.

Mass
84
Gyro Stability
88
Spin Decay Rate
78
endurancelight

Heel

Neutral Heel

The reference floor contact. Every basic enemy fights on this one.

Tradeoff: No tradeoff, and no advantage either.

Control Acceleration
100
Soft Speed Cap
100
Lateral Control
100
Reversal Resistance
100
Coast Drag
100
neutralreference
Turbo Heel

Builds speed fast and turns while it does it.

Tradeoff: Much quicker to accelerate and to correct; commits hard once moving, and bleeds speed when it stops.

Control Acceleration
120
Soft Speed Cap
112
Lateral Control
114
Reversal Resistance
118
Coast Drag
112
speedhandling
Glide Heel

Long, loose and unhurried. Carries a line a long way.

Tradeoff: Holds speed and reverses easily; slower to build it and less willing to bite sideways.

Control Acceleration
86
Soft Speed Cap
104
Lateral Control
84
Reversal Resistance
78
Coast Drag
80
momentumglide

Buildcraft

Accessories

The sole universal run-item layer: 3 slots, Rank I–3, every one usable on every Bae. An Accessory changes how often you reach a moment — it never rewrites a kit.

Kitty

Fluffy EarsGlancing Hit Dealt

A glancing hit sharpens your turning for a moment.

Tradeoff: 3 seconds; 4-second owner cooldown; refresh, never stack.

Max Rank 3   Internal CD 4s

Temporary Modifier
Attribute
lateralControl
Magnitude By Rank
0.15 → 0.2 → 0.25
Duration Seconds
3
anglehandling
Furry TailPassive

Speed carries further when you stop pushing.

Tradeoff: Commitment +10% at every rank.

Max Rank 3

Temporary Modifier
Attribute
coastDrag
Magnitude By Rank
-0.1 → -0.15 → -0.2
Temporary Modifier
Attribute
reversalResistance
Magnitude
0.1
momentumhandling
Kitty ClawsDirect Hit Dealt

A direct hit arms the next one to land harder.

Tradeoff: The triggering hit does not benefit; one charge; expires after 5 seconds; 5-second cooldown after consumption.

Max Rank 3   Internal CD 5s

Arm Charge
Attribute
contactPower
Magnitude By Rank
0.15 → 0.2 → 0.25
Duration Seconds
5
impact

Heartbreaker

Spiked CollarDirect Hit Dealt · Direct Hit Taken

Landing or taking a direct hit sharpens your turning and your bite.

Tradeoff: 5-second owner cooldown; either trigger creates the same state; refresh, never stack.

Max Rank 3   Internal CD 5s

Temporary Modifier
Attribute
lateralControl
Magnitude
0.1
Duration By Rank
2 → 3 → 4
Temporary Modifier
Attribute
contactPower
Magnitude
0.1
Duration By Rank
2 → 3 → 4
impacthandlingrisk
Bounce-Back BraPassive

More bounce. Less balance.

Tradeoff: Balance −10% at every rank.

Max Rank 3

Temporary Modifier
Attribute
rebound
Magnitude By Rank
0.1 → 0.15 → 0.2
Temporary Modifier
Attribute
gyroStability
Magnitude
-0.1
bouncerisk
Heartbreak LocketEnter Low Spin

Dropping into low Spin slows how fast the rest drains.

Tradeoff: Enter at 25 Spin or less; rearms only after recovering above 35 Spin.

Max Rank 3

Temporary Modifier
Attribute
spinDecayRate
Magnitude
-0.3
Duration By Rank
4 → 6 → 8
recoveryendurance

It-girl

Stunna ShadesPassive

A higher speed you can hold.

Tradeoff: Commitment +10% at every rank.

Max Rank 3

Temporary Modifier
Attribute
softSpeedCap
Magnitude By Rank
0.08 → 0.12 → 0.16
Temporary Modifier
Attribute
reversalResistance
Magnitude
0.1
speedmomentum
Heavy AnkletsPassive

Harder to knock off your line.

Tradeoff: Pickup −10% at every rank.

Max Rank 3

Temporary Modifier
Attribute
gyroStability
Magnitude By Rank
0.1 → 0.15 → 0.2
Temporary Modifier
Attribute
controlAcceleration
Magnitude
-0.1
guardstability
Bestie BraceletDirect Hit Taken

Taking a direct hit steadies you against what comes next.

Tradeoff: 6-second owner cooldown; applies after the triggering hit.

Max Rank 3   Internal CD 6s

Temporary Modifier
Attribute
gyroStability
Magnitude
0.2
Duration By Rank
2 → 3 → 4
guardrecovery
Satin Thigh RibbonPassive

Steering builds movement faster.

Tradeoff: Weight −8% at every rank.

Max Rank 3

Temporary Modifier
Attribute
controlAcceleration
Magnitude By Rank
0.1 → 0.15 → 0.2
Temporary Modifier
Attribute
mass
Magnitude
-0.08
speedhandlingrisk

Buildcraft

Mutations

One per Bae, alters her signature passive. The alpha ships one; a second is still in development.

ASH

SnapbackIn Alpha

A high-speed direct hit briefly reduces Run Hot's steering-reversal penalty.

Duration
0.9
Steering Penalty Relief
0.55
Min Impact Speed
230
ashheatsteeringdirect-hit
Hotter Than SafeIn Development

Raises Ash's useful Heat ceiling while making the highest-Heat handling state more punishing.

Heat Cap Multiplier
1.2
High Heat Steering Penalty Multiplier
1.18
ashheatstretch

TAÍS

Stored ForceIn Alpha

Resisting a strong impact stores one charge that strengthens the next counter or displacement event.

Max Charges
1
Min Impact Speed
190
Knockback Multiplier
1.28
taiscounterstability
Center of GravityIn Development

Holding the center builds capped Poise that is spent when Taís is meaningfully displaced.

Build Seconds
2.5
Max Poise
1
Resistance Multiplier
1.3
taiscenterstretch

MIYU

One More BounceIn Alpha

The first strong wall rebound after Ricochet grants a brief steering and retention window.

Duration
1.1
Steering Multiplier
1.18
Retention Multiplier
1.2
Min Wall Speed
180
miyuricochetwallsteering
Bad AngleIn Development

Glancing hits briefly arm Miyu's next rebound or collision for extra displacement.

Armed Seconds
2
Knockback Multiplier
1.22
miyuglancingstretch

REINA

Court OrderIn Alpha

Crossing the meaningful edge of Reina's field briefly marks a target; her next Pulse gains directional displacement against it.

Mark Seconds
2.5
Pulse Knockback Multiplier
1.25
reinafieldpulsesetup
Long Live the QueenIn Development

A spent field leaves a smaller fading remnant instead of disappearing instantly.

Remnant Seconds
1.5
Remnant Radius Multiplier
0.45
Remnant Force Multiplier
0.35
reinafieldstretch

DIDI

Blood DebtIn Alpha

Taking a strong direct hit briefly marks the attacker; the next qualifying collision against that target restores bonus Spin.

Mark Seconds
3.5
Spin Restore
6
Min Impact Speed
170
didirecoveryrevengecontact
OverfullIn Development

Recovery beyond max Spin becomes a short-lived overspin pool that drains rapidly.

Max Overspin
12
Overspin Drain Per Second
5
didirecoverystretch

Buildcraft

Evolutions

One per Bae: her Ultimate, transformed at the Reactor by sacrificing an equipped Rank III Accessory. The Evolution takes over that same slot.

TRUCK-THA-TRUCK-TRUCK-TRUCK!!!ASH · A

Every direct hit during the Ultimate returns Get Outta My Way! and Skrrt!!! to ready, and the first one also relaunches Ash along current steering at 65% of the opening surge. Cooldowns are returned only while the Ultimate is running; the relaunch is once per activation.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Surge Fraction
0.65
Uses Per Activation
1
PROVOCATIVE! GETS ME GOING!!!ASH · B

Re-press Ultimate once during the activation to perform a 0.6-second hard drift and re-aim while retaining 90% of current speed, then resume the charge.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Drift Seconds
0.6
Speed Retained
0.9
Uses Per Activation
1
MOMMY SAID SIT.TAÍS · A

The first successful auto-counter echoes 0.3 seconds later at 50% of its Spin damage and outward impulse. Once per activation.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Delay Seconds
0.3
Strength
0.5
Uses Per Activation
1
MOMMY'S NOT DONE WITH YOU.TAÍS · B

Each successful auto-counter extends the Ultimate by 0.75 seconds, capped at 2.25 added seconds globally rather than per target.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Extension Seconds
0.75
Max Added Seconds
2.25
EVEN BIGGER AND BOUNCIER!!!MIYU · A

Each contact with the Ultimate's inner rebound boundary adds +10% skill-scoped rebound speed, up to three stacks, respecting the absolute speed ceiling and ending with the Ultimate.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Per Stack
0.1
Max Stacks
3
UHMMM—THAT WAY?!!MIYU · B

Re-press Ultimate once to redirect Miyu along current steering without losing current speed.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Speed Retained
1
Uses Per Activation
1
ROYAL PROCESSIONREINA · A

Existing placed fields orbit Reina while Royal Domain is active. Field count, pull strength and duration do not increase.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Field Count Delta
0
Pull Strength Delta
0
Duration Delta
0
FINAL DECREEREINA · B

The first Dismissed during Royal Domain echoes from every active owned field after 0.6 seconds at 50% force.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Delay Seconds
0.6
Force
0.5
Uses Per Activation
1
LOVE BITES TWICEDIDI · A

The first qualifying palangga collision repeats the Ultimate's bonus Spin damage and restoration after 0.25 seconds at 50% strength. No second impulse; once per activation.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Delay Seconds
0.25
Strength
0.5
Uses Per Activation
1
Applies Impulse
0
TOO MUCH LOVEDIDI · B

Restoration produced by walay biyaay!!! may Overcharge Didi up to the global 125 cap while the Ultimate is active.

Cost: one equipped Rank III Accessory, sacrificed at the Reactor.

Overcharge Cap
125

Buildcraft

Fusions

Two Rank III Accessories consumed and replaced by one independently authored combined output.

Purrfect Instinct

Combines: Fluffy Ears + Furry Tail

Glancing Hit Dealt grants Curves +25% and Glide +20% for 4 seconds; 5-second owner cooldown.

Lateral Control
0.25
Coast Drag
-0.2
Duration Seconds
4
Cooldown Seconds
5
Catfight

Combines: Kitty Claws + Spiked Collar

Direct Hit Dealt or Taken arms Pounce. The next Direct Hit Dealt within 5 seconds gains Hit Power +30% and one small steering-aligned follow-through impulse. One charge; 6-second cooldown after consumption; cannot trigger itself.

Contact Power
0.3
Arm Window Seconds
5
Cooldown Seconds
6
Charges
1
Maximum Support

Combines: Bounce-Back Bra + Heavy Anklets

Direct Hit Taken grants Bounce +20% and Balance +25% for 3 seconds against subsequent contact. The triggering collision is already resolved. 6-second owner cooldown.

Rebound
0.2
Gyro Stability
0.25
Duration Seconds
3
Cooldown Seconds
6
Emergency Contact

Combines: Heartbreak Locket + Bestie Bracelet

Enter Low Spin grants Staying Power +30% and Balance +25% for 8 seconds. The first Direct Hit Taken extends the state by 2 seconds once. Rearms only above 35 Spin.

Spin Decay Rate
-0.3
Gyro Stability
0.25
Duration Seconds
8
Extension Seconds
2
Extensions
1
Rearm Above Spin
35
Main Character Energy

Combines: Stunna Shades + Satin Thigh Ribbon

Maintaining at least 90% of the locked Resolved Top Speed for 1 second grants Spotlight for 5 seconds: Top Speed +15%, Pickup +20% and Weight −8%. 8-second owner cooldown after Spotlight ends.

Speed Threshold
0.9
Sustain Seconds
1
Duration Seconds
5
Soft Speed Cap
0.15
Control Acceleration
0.2
Mass
-0.08
Cooldown Seconds
8

Buildcraft

System rules

3
Max Rank
3
Accessory Slots
1
Mutation Slots
3
Reveal 3, Keep 1
6
Picks / Run
1
Reactor Conversions
Fusion rules
Min Rank
3
Authored Recipes Only
Yes
Allow Recursive
No
Opens Refill Draft
Yes

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