Reference Data
Wiki
Physics stats, kits, classes, Blade Components, Accessories, Mutations, Evolutions and Fusions — pulled straight from the game's own content/ data, not re-typed by hand.
Physics
Character stats
Raw simulation values, not the 1–5 dashboard bars — this is what each Bae's chassis actually runs on.
| Stat | ASH | TAÍS | MIYU | REINA | DIDI |
|---|---|---|---|---|---|
| Radius | 24 | 36 | 27 | 30 | 28 |
| Mass | 0.62 | 1.95 | 0.88 | 1.3 | 1.15 |
| Acceleration | 1350 | 560 | 1180 | 780 | 950 |
| Max Speed | 560 | 330 | 480 | 400 | 450 |
| Steering Strength | 1 | 1 | 1 | 1 | 1 |
| Max Steering Distance | 230 | 300 | 250 | 280 | 260 |
| Momentum Retention | 0.12 | 0.56 | 0.14 | 0.34 | 0.28 |
| Friction | 0.02 | 0.05 | 0.005 | 0.03 | 0.03 |
| Restitution | 0.78 | 0.6 | 0.84 | 0.66 | 0.7 |
| Drag | 0.36 | 0.22 | 0.27 | 0.28 | 0.3 |
| Max Spin | 100 | 100 | 100 | 100 | 100 |
| Passive Spin Decay | 2.4 | 0.49 | 1.4 | 1.4 | 1.9 |
| Collision Spin Damage Multiplier | 1.4 | 0.85 | 0.95 | 0.9 | 1.05 |
| Wall Spin Damage Multiplier | 1.3 | 0.62 | 0.8 | 0.85 | 1 |
| Knockback Resistance | 0.62 | 2.45 | 0.95 | 1.4 | 1.25 |
| Direct Hit Vulnerability | 1 | 1 | 1.5 | 1 | 1 |
| Stability | 0.62 | 2.1 | 1.05 | 1.4 | 1.25 |
Kits
Abilities
Fixed Primary, Secondary and Ultimate per Bae, with cooldowns and full ability parameters.
ASH
BANGERPick a direction and make it everyone else’s problem. Burst forward without losing your existing momentum.
- Equipment
- Rush Sneakers
- Cooldown
- 7s
- Duration
- 0.6s
- Impulse
- 470
- Max Speed
- 0.4
- Acceleration
- 1.2
- Damage
- 0.5
- Stability Cost
- 0.2
Throw your momentum sideways. Drift to turn sharply without giving up speed, then use **Get Outta My Way!** to launch in a new direction.
- Equipment
- Drift Kneepads
- Cooldown
- 8s
- Duration
- 1.6s
- Turn
- 1700
- Momentum Ease
- 0.75
- Acceleration Cost
- 0.5
- Drag Ease
- 0.45
- Charges
- 2
Ash has decided brakes are for cowards. Enter overdrive for extreme speed, acceleration, impact power, and collision Spin damage—at the cost of handling.
- Equipment
- Truck?! Truck!! TRUCK!!!
- Cooldown
- Meter-based
- Duration
- 3s
- Meter Required
- 100
- Acceleration
- 1.6
- Max Speed
- 0.85
- Damage
- 0.9
- Force
- 0.5
- Momentum
- 0.9
- Steering Penalty
- 0.3
- Drag
- 0.7
TAÍS
BRUISERPlant those watermelon thighs. Brace for your next solid collision, becoming much heavier and harder to move—but slower and less responsive.
- Equipment
- Anchor Boots
- Cooldown
- 9s
- Duration
- 1.4s
- Mass
- 1.7
- Knockback
- 2.2
- Stability
- 1.4
- Damage Reduction
- 0.55
- Steering Cost
- 0.62
- Speed Cost
- 0.45
Come at Taís wrong and get corrected. Briefly counter the first rival who crashes into you, knocking them back harder based on their own impact.
- Equipment
- Impact Bracers
- Cooldown
- 8s
- Duration
- 1.2s
- Counter
- 2.6
- Knockback
- 0.5
- Mass
- 0.35
Taís takes the top position—and keeps it. Become heavier, harder to move, and resistant to Spin damage while automatically countering every rival who crashes into you.
- Equipment
- On Top Now
- Cooldown
- Meter-based
- Duration
- 3.5s
- Meter Required
- 100
- Mass
- 2.4
- Knockback
- 3.4
- Stability
- 2.2
- Damage Reduction
- 0.6
- Counter
- 0.9
MIYU
BAITERWhich way? That wayyy! Click once to line up the curve, click again to relaunch at high speed along it.
- Equipment
- Bounce Heels
- Cooldown
- 8s
- Duration
- 0.85s
- Launch Speed
- 640
- Curve
- 1500
- Aim Seconds
- 2.5
- Steering Penalty
- 0.55
- Retention
- 1
- Restitution
- 0.15
Miss her already? Hit a rival, bounce away, then curve back toward them for one fabulous encore.
- Equipment
- Rebound Rig
- Cooldown
- 9s
- Duration
- 1.6s
- Outward
- 430
- Outbound Seconds
- 0.24
- Return Seconds
- 1.05
- Guidance
- 2300
- Steering Penalty
- 0.45
- Retention
- 1
- Restitution
- 0.2
Brain off. Bounce on! Go wildly bouncy inside the inner circle, gaining extreme speed and rebound force while bouncing off the boundary for boosts—but surrendering most direct steering control.
- Equipment
- BIG BOUNCE ENERGY!!!
- Cooldown
- Meter-based
- Duration
- 4s
- Meter Required
- 100
- Restitution
- 0.35
- Acceleration
- 0.6
- Max Speed
- 0.5
- Steering Penalty
- 0.6
- Momentum Ease
- 0.4
- Drag
- 0.45
- Curve
- 1500
- Confine Ratio
- 1
- Confine Rebound
- 300
REINA
BINDERYou may approach. Drop a temporary field beneath you that pulls rivals toward its center; store and deploy up to three at once.
- Equipment
- Orbit Cuffs
- Cooldown
- 6.5s
- Duration
- 4s
- Radius
- 120
- Core
- 66
- Pull
- -620
- Swirl
- 190
- Traction
- 0.55
- Charges
- 3
That will be all. Reina and every active field release a sharp burst that throws nearby rivals clear without removing the fields.
- Equipment
- Repulsor Belt
- Cooldown
- 7s
- Duration
- 0.3s
- Radius
- 150
- Push
- 1400
- Resistance
- 0.4
Everywhere Reina goes is her domain. Surround her with a large moving field that pulls rivals inward and grants **Aplomo**; **Dismissed** erupts from the Domain and every deployed field.
- Equipment
- Royal Domain
- Cooldown
- Meter-based
- Duration
- 4s
- Meter Required
- 100
- Radius
- 250
- Core
- 66
- Pull
- -520
- Swirl
- 120
- Traction
- 0.7
DIDI
BOONERA little bite means she likes you. Empower the next collision; hit your **palangga** to deal extra Spin damage and restore Spin, or hit someone else to choose a new beloved.
- Equipment
- Bloodstep Boots
- Cooldown
- 9s
- Duration
- 2.5s
- Damage
- 18
- Recovery
- 0.85
- Cap
- 14
- Bonus Damage
- 0.15
Stay still, **palangga**—just a moment. Didi nearly stops to drain Spin from her nearby beloved until they escape or someone interrupts.
- Equipment
- Heart Charm
- Cooldown
- 10s
- Duration
- 1.6s
- Range
- 210
- Drain Per Second
- 18
- Recovery
- 0.85
- Momentum Cost
- 0.7
- Drag Cost
- 1.8
- Steering Cost
- 0.35
- Vulnerability
- 0.35
No leaving each other. Didi locks onto her **palangga**, making every collision deal extra Spin damage and restore Spin. If she has no beloved, her first hit chooses one.
- Equipment
- walay biyaay!!!
- Cooldown
- Meter-based
- Duration
- 4.5s
- Meter Required
- 100
- Damage
- 15
- Recovery
- 0.85
- Cap
- 11
- Decay Reduction
- 0.85
- Bonus Damage
- 0.3
- Acceleration
- 0.25
Roles
Classes
Impact, aggression, forward strike, speed burst.
“I will hit you harder than you can afford.”
Strength, stability, guard, heavy momentum.
“You cannot move me.”
Chaos, trickery, fake-outs, bounce and provocation.
“You will not be where you thought I was.”
Orbit, control, gravity, trapping and positioning.
“You will move where I let you.”
Drain, sustain, comeback, crescent and recovery.
“You cannot make me stop.”
Buildcraft
Blade Components
A complete Blade has exactly three components — Body, Waist and Heel. Fitted before a Circuit and locked at entry; never drafted, swapped or fused mid-run.
Body
The reference outer shell. Every basic enemy fights on this one.
- Collision Radius
- 26
- Rebound
- 100
- Contact Power
- 100
A narrow shell that puts everything into the moment of contact.
- Collision Radius
- 24
- Rebound
- 88
- Contact Power
- 116
A wide sprung ring that trades bite for what it gives back.
- Collision Radius
- 28
- Rebound
- 118
- Contact Power
- 88
Waist
The reference core. Every basic enemy fights on this one.
- Mass
- 100
- Gyro Stability
- 100
- Spin Decay Rate
- 100
Dense and stubborn. Hard to shove and slow to be shoved.
- Mass
- 122
- Gyro Stability
- 116
- Spin Decay Rate
- 118
A long-distance core built to still be spinning at the timeout.
- Mass
- 84
- Gyro Stability
- 88
- Spin Decay Rate
- 78
Heel
The reference floor contact. Every basic enemy fights on this one.
- Control Acceleration
- 100
- Soft Speed Cap
- 100
- Lateral Control
- 100
- Reversal Resistance
- 100
- Coast Drag
- 100
Builds speed fast and turns while it does it.
- Control Acceleration
- 120
- Soft Speed Cap
- 112
- Lateral Control
- 114
- Reversal Resistance
- 118
- Coast Drag
- 112
Long, loose and unhurried. Carries a line a long way.
- Control Acceleration
- 86
- Soft Speed Cap
- 104
- Lateral Control
- 84
- Reversal Resistance
- 78
- Coast Drag
- 80
Buildcraft
Accessories
The sole universal run-item layer: 3 slots, Rank I–3, every one usable on every Bae. An Accessory changes how often you reach a moment — it never rewrites a kit.
Kitty
A glancing hit sharpens your turning for a moment.
- Attribute
- lateralControl
- Magnitude By Rank
- 0.15 → 0.2 → 0.25
- Duration Seconds
- 3
Speed carries further when you stop pushing.
- Attribute
- coastDrag
- Magnitude By Rank
- -0.1 → -0.15 → -0.2
- Attribute
- reversalResistance
- Magnitude
- 0.1
A direct hit arms the next one to land harder.
- Attribute
- contactPower
- Magnitude By Rank
- 0.15 → 0.2 → 0.25
- Duration Seconds
- 5
Heartbreaker
Landing or taking a direct hit sharpens your turning and your bite.
- Attribute
- lateralControl
- Magnitude
- 0.1
- Duration By Rank
- 2 → 3 → 4
- Attribute
- contactPower
- Magnitude
- 0.1
- Duration By Rank
- 2 → 3 → 4
More bounce. Less balance.
- Attribute
- rebound
- Magnitude By Rank
- 0.1 → 0.15 → 0.2
- Attribute
- gyroStability
- Magnitude
- -0.1
Dropping into low Spin slows how fast the rest drains.
- Attribute
- spinDecayRate
- Magnitude
- -0.3
- Duration By Rank
- 4 → 6 → 8
It-girl
A higher speed you can hold.
- Attribute
- softSpeedCap
- Magnitude By Rank
- 0.08 → 0.12 → 0.16
- Attribute
- reversalResistance
- Magnitude
- 0.1
Harder to knock off your line.
- Attribute
- gyroStability
- Magnitude By Rank
- 0.1 → 0.15 → 0.2
- Attribute
- controlAcceleration
- Magnitude
- -0.1
Taking a direct hit steadies you against what comes next.
- Attribute
- gyroStability
- Magnitude
- 0.2
- Duration By Rank
- 2 → 3 → 4
Steering builds movement faster.
- Attribute
- controlAcceleration
- Magnitude By Rank
- 0.1 → 0.15 → 0.2
- Attribute
- mass
- Magnitude
- -0.08
Buildcraft
Mutations
One per Bae, alters her signature passive. The alpha ships one; a second is still in development.
ASH
A high-speed direct hit briefly reduces Run Hot's steering-reversal penalty.
- Duration
- 0.9
- Steering Penalty Relief
- 0.55
- Min Impact Speed
- 230
Raises Ash's useful Heat ceiling while making the highest-Heat handling state more punishing.
- Heat Cap Multiplier
- 1.2
- High Heat Steering Penalty Multiplier
- 1.18
TAÍS
Resisting a strong impact stores one charge that strengthens the next counter or displacement event.
- Max Charges
- 1
- Min Impact Speed
- 190
- Knockback Multiplier
- 1.28
Holding the center builds capped Poise that is spent when Taís is meaningfully displaced.
- Build Seconds
- 2.5
- Max Poise
- 1
- Resistance Multiplier
- 1.3
MIYU
The first strong wall rebound after Ricochet grants a brief steering and retention window.
- Duration
- 1.1
- Steering Multiplier
- 1.18
- Retention Multiplier
- 1.2
- Min Wall Speed
- 180
Glancing hits briefly arm Miyu's next rebound or collision for extra displacement.
- Armed Seconds
- 2
- Knockback Multiplier
- 1.22
REINA
Crossing the meaningful edge of Reina's field briefly marks a target; her next Pulse gains directional displacement against it.
- Mark Seconds
- 2.5
- Pulse Knockback Multiplier
- 1.25
A spent field leaves a smaller fading remnant instead of disappearing instantly.
- Remnant Seconds
- 1.5
- Remnant Radius Multiplier
- 0.45
- Remnant Force Multiplier
- 0.35
DIDI
Taking a strong direct hit briefly marks the attacker; the next qualifying collision against that target restores bonus Spin.
- Mark Seconds
- 3.5
- Spin Restore
- 6
- Min Impact Speed
- 170
Recovery beyond max Spin becomes a short-lived overspin pool that drains rapidly.
- Max Overspin
- 12
- Overspin Drain Per Second
- 5
Buildcraft
Evolutions
One per Bae: her Ultimate, transformed at the Reactor by sacrificing an equipped Rank III Accessory. The Evolution takes over that same slot.
Every direct hit during the Ultimate returns Get Outta My Way! and Skrrt!!! to ready, and the first one also relaunches Ash along current steering at 65% of the opening surge. Cooldowns are returned only while the Ultimate is running; the relaunch is once per activation.
- Surge Fraction
- 0.65
- Uses Per Activation
- 1
Re-press Ultimate once during the activation to perform a 0.6-second hard drift and re-aim while retaining 90% of current speed, then resume the charge.
- Drift Seconds
- 0.6
- Speed Retained
- 0.9
- Uses Per Activation
- 1
The first successful auto-counter echoes 0.3 seconds later at 50% of its Spin damage and outward impulse. Once per activation.
- Delay Seconds
- 0.3
- Strength
- 0.5
- Uses Per Activation
- 1
Each successful auto-counter extends the Ultimate by 0.75 seconds, capped at 2.25 added seconds globally rather than per target.
- Extension Seconds
- 0.75
- Max Added Seconds
- 2.25
Each contact with the Ultimate's inner rebound boundary adds +10% skill-scoped rebound speed, up to three stacks, respecting the absolute speed ceiling and ending with the Ultimate.
- Per Stack
- 0.1
- Max Stacks
- 3
Re-press Ultimate once to redirect Miyu along current steering without losing current speed.
- Speed Retained
- 1
- Uses Per Activation
- 1
Existing placed fields orbit Reina while Royal Domain is active. Field count, pull strength and duration do not increase.
- Field Count Delta
- 0
- Pull Strength Delta
- 0
- Duration Delta
- 0
The first Dismissed during Royal Domain echoes from every active owned field after 0.6 seconds at 50% force.
- Delay Seconds
- 0.6
- Force
- 0.5
- Uses Per Activation
- 1
The first qualifying palangga collision repeats the Ultimate's bonus Spin damage and restoration after 0.25 seconds at 50% strength. No second impulse; once per activation.
- Delay Seconds
- 0.25
- Strength
- 0.5
- Uses Per Activation
- 1
- Applies Impulse
- 0
Restoration produced by walay biyaay!!! may Overcharge Didi up to the global 125 cap while the Ultimate is active.
- Overcharge Cap
- 125
Buildcraft
Fusions
Two Rank III Accessories consumed and replaced by one independently authored combined output.
Glancing Hit Dealt grants Curves +25% and Glide +20% for 4 seconds; 5-second owner cooldown.
- Lateral Control
- 0.25
- Coast Drag
- -0.2
- Duration Seconds
- 4
- Cooldown Seconds
- 5
Direct Hit Dealt or Taken arms Pounce. The next Direct Hit Dealt within 5 seconds gains Hit Power +30% and one small steering-aligned follow-through impulse. One charge; 6-second cooldown after consumption; cannot trigger itself.
- Contact Power
- 0.3
- Arm Window Seconds
- 5
- Cooldown Seconds
- 6
- Charges
- 1
Direct Hit Taken grants Bounce +20% and Balance +25% for 3 seconds against subsequent contact. The triggering collision is already resolved. 6-second owner cooldown.
- Rebound
- 0.2
- Gyro Stability
- 0.25
- Duration Seconds
- 3
- Cooldown Seconds
- 6
Enter Low Spin grants Staying Power +30% and Balance +25% for 8 seconds. The first Direct Hit Taken extends the state by 2 seconds once. Rearms only above 35 Spin.
- Spin Decay Rate
- -0.3
- Gyro Stability
- 0.25
- Duration Seconds
- 8
- Extension Seconds
- 2
- Extensions
- 1
- Rearm Above Spin
- 35
Maintaining at least 90% of the locked Resolved Top Speed for 1 second grants Spotlight for 5 seconds: Top Speed +15%, Pickup +20% and Weight −8%. 8-second owner cooldown after Spotlight ends.
- Speed Threshold
- 0.9
- Sustain Seconds
- 1
- Duration Seconds
- 5
- Soft Speed Cap
- 0.15
- Control Acceleration
- 0.2
- Mass
- -0.08
- Cooldown Seconds
- 8
Buildcraft
System rules
- Min Rank
- 3
- Authored Recipes Only
- Yes
- Allow Recursive
- No
- Opens Refill Draft
- Yes
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