SPIN. SLAY. STAY ON TOP.
Five Baes. Five physics problems. Launch into the arena as a spinning blade, drain your rival's Spin on direct hits, and send them ring-out on the glance.
In closed alpha now · Open Alpha comes to itch.io — date TBD
The Cycle
Spin. Slay. Stay on top.
Blade Baes is a character-driven physics action roguelike. Here's the cycle, start to finish.
Choose your Bae
Five launch fighters, five different physics problems. Class defines her strategy, personality defines how she handles.
Build your Blade
Ring, Core, Weight and Tip components reshape her chassis before the run even starts — always a tradeoff, never a straight upgrade.
Enter physics-driven battles
Pull back, release, and steer with momentum you influence but never simply cancel. Direct hits drain Spin; glancing hits send you toward the edge.
Adapt your build mid-run
Draft Augments on reveal-three-keep-one choices, then layer a Mutation, an Evolution and authored Fusions onto the fixed kit you already know.
Stay spinning. Take the arena.
Spin is health, stability and steering all at once. Keep it, and you keep control of the fight — and the Circuit.
The Alpha Five
All About the Baes
Class defines broad strategy. Personality defines the Bae. Equipment defines the run. Every fighter below changes how the physics itself feels.
Roster
???
???More Baes in development

ASH
Ashley Nicole
“Brakes are for cowards.”
“I'm Furiously Fast!”
Aggressive momentum fighter who commits hard to attack lines and converts speed into collision pressure. Keep moving, keep crashing, and her Heat turns speed into impact — at the cost of ever turning around cleanly.
Kit
Pick a portrait to switch fighters.
Combat Classes
Five roles. No overlap.
Every alpha Bae claims one class — the broad combat language she speaks before personality and buildcraft layer on top.
Banger
Impact. Burst. Smash the line.
Bruiser
Durable force. Heavy pressure.
Baiter
Lure. Feint. Draw aggro.
Binder
Lock. Trap. Restrict & control.
Booner
Buff. Aid. Empower allies.
Buildcraft
A Bae is who she is. A Blade is what you make of her.
Every Bae keeps a permanent Primary, Secondary and Ultimate — that mastery carries across runs. Her Blade is the run: four component slots, a drafted Augment loadout, and one Mutation and Evolution that transform how her fixed kit behaves without replacing it.

Ready·Spin 0%
Pull back from the Blade and release to launch.
Biases contact toward direct-hit Spin pressure or glancing rebound play.
Trades acceleration against passive Spin decay — a hotter chassis or a longer-lasting one.
Loads the chassis for stability and knockback resistance, or lightens it for faster correction.
Trades glide and momentum retention against steering authority.
Draft on reveal-three-keep-one choices, rank Augments up to three times, then compress two mature Augments into an authored Fusion. No crafting, no multiplayer, no premium currency — just the Blade you built this run.
Media
Key art from the studio
Gameplay screenshots and clips land here as the alpha build firms up. For now, here's the key art.





